WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Big Thinkers: Sasha Barab on New-Media Engagement

A professor of learning sciences at Indiana University explains how new-media literacies are creating new opportunities for student participation.

A professor of learning sciences at Indiana University explains how new-media literacies are creating new opportunities for student participation.
Download | Credits | Release Date: 5/27/2009

Video Credits

Produced and Directed by

  • Ken Ellis

Coordinating Producer

  • Lauren Rosenfeld

Production Support

  • Amy Erin Borovoy

Production Assistant

  • Doug Keely

Camera Crew

  • Sam Painter
  • David Mitlyng

Senior Video Editor

  • Karen Sutherland
  • © 2009
  • The George Lucas Educational Foundation
  • All rights reserved.

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Glossary

Quest Atlantis: An international learning and teaching project that uses a three-dimensional multiuser environment to immerse children in educational tasks.

Sources: QuestAtlantis.org


Discussion Questions

1. How does Quest Atlantis use games to teach kids? How is this approach different than other forms of learning?

2. How can digital media give kids new ways to express themselves?

3. Games give kids a sense of accomplishment, where failure motivates them to solve problems. How is this medium different than most classroom environments?

4. Are textbooks a relevant curriculum tool in the 21st century?

5. What can parents and teachers do right now to use games for learning?