Glossary
Quest Atlantis: An international learning and teaching project that uses a three-dimensional multiuser environment to immerse children in educational tasks.
Sources: QuestAtlantis.org
Discussion Questions
1. How does Quest Atlantis use games to teach kids? How is this approach different than other forms of learning?
2. How can digital media give kids new ways to express themselves?
3. Games give kids a sense of accomplishment, where failure motivates them to solve problems. How is this medium different than most classroom environments?
4. Are textbooks a relevant curriculum tool in the 21st century?
5. What can parents and teachers do right now to use games for learning?
