What Works in Public Education

Digital Generation Project

A two-disc set of the best videos from Edutopia's Digital Generation Project: an exploration of how young people are using new media to learn, communicate, and socialize in new and exciting ways.

Edutopia videos on this DVD:

  • 4-H Goes Digital

    The Tech Wizards after-school program uses technology to introduce Latino students to careers and educational pathways in science, technology, engineering, and math.

  • Common Sense Tips for Digital Generation Parents

    Five practical pointers from Common Sense Media to help parents understand and manage the lives of their digital kids.

  • Digital Media Empower Youth

    Both in the classroom and in after-school pods, students learn to become critical creators in Chicago's Digital Youth Network. On Remix World, the program's social-networking site, participants share, critique, and discuss their work.

  • Digital Youth Portrait: Cameron

    At school, at home, and on the road with his hockey team, Cameron experiments and innovates with his laptop, editing software, and a homemade green screen.

  • Digital Youth Portrait: Dana

    A nine-year-old aspiring singer revels in Webkinz and games and helps develop tech-design ideas with a cohort of peers and adult researchers.

  • Digital Youth Portrait: Dylan

    Through his Green Your Lives initiative and a ThinkQuest Web site collaboration, this 13-year-old shows us how he uses tech to improve his community and the world.

  • Digital Youth Portrait: Jalen

    In school, at home, and in the Digital Youth Network, Jalen thrives as an artist, animator, and digital-media creator.

  • Digital Youth Portrait: Justin

    This teenager learns advanced 3-D modeling, simulation, and animation at school. As a hobby, he combines his obsession with gaming and a passion for filmmaking to create animated movies made with recorded gameplay.

  • Digital Youth Portrait: Luis

    This 18-year-old son of immigrants believes that digital technology is meant to be shared with his family and community.

  • Digital Youth Portrait: Nafiza

    An active participant in New York City's Global Kids organization, Nafiza explores international issues through gaming and virtual worlds.

  • Digital Youth Portrait: Olivia

  • Digital Youth Portrait: Sam

    An avid gamer and video maker believes that digital media is her second life.

  • Digital Youth Portrait: Virginia

    Living in a small town in rural Georgia doesn't keep this 14-year-old from connecting with the global village.

  • Harness Your Students' Digital Smarts

  • Kids and Adults Design New Tech Tools

    At the University of Maryland's Human-Computer Interaction Lab, Kidsteam pairs students with researchers, who then work together to design new technologies for children.

  • Learning World Affairs Through Digital Media

    Global Kids uses digital media to foster civic participation and global awareness. In its Online Leadership Program, students make games, create animated movies, and produce videos that explore global issues.

  • Mothers Discuss Their Kids' Digital Lives

  • Student Mentors Teach Game Design

    In Be The Game, high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available.

  • Student Mentors Teach Game Design

    In Be The Game, high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available.

  • Web-Design Competition Sparks Collaboration

    Students ages 9-19 from around the globe work in teams and communicate via Web 2.0 technologies to build educational Web sites for the ThinkQuest contest.

  • Welcome to the Digital Generation

    The Digital Generation Project presents video portraits of the lives of young students from around the country who are using digital media to learn, communicate, and socialize in new and exciting ways.



All videos copyright © The George Lucas Educational Foundation. All rights reserved. For noncommercial, educational, and institutional viewing purposes only. Users are permitted to incorporate the content unmodified and in its entirety into a presentation, but you may not edit or alter the content or create any derivative works of the content. Unauthorized duplication of any programming contents contained on this DVD is strictly prohibited without written permission from The George Lucas Educational Foundation.
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Title #273430 Format: DVD-R