Glossary
Teen Second Life: An Internet-based three-dimensional virtual world where people ages 13-17 can meet, create, and socialize using voice and text chat.
Digital-media literacy: The process of accessing, analyzing, evaluating, and creating messages in a wide variety of digital media.
Sources: Wikipedia.org, Teen.SecondLife.com
Discussion Questions
1. What do you think of the Global Kids program? What would it take to start a similar program in your community?
2. Do you think most high school students are interested in world affairs? Does the focus on digital media help keep students interested in this complex topic? Or is it a distraction?
3. What sort of skills are kids gaining through their projects in the Virtual Video class?
4. How important is it for teens to have a global audience to showcase their work?
>5. Do you agree that involvement in programs like Global Kids leads to success in school? Why, or why not?

Comments (1)
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I've enjoyed watching this
I've enjoyed watching this video. For years, one of my major concerns has been the lack of global knowledge in many cities across the United States. This documentary puts my mind at ease. I'm very pleased to learn highschoolers are learning and want to learn about countries besides theirs. Thank you.