Digital Generation: Educators
More Videos for Educators
Both in the classroom and in after-school pods, students learn to become critical creators in Chicago's Digital Youth Network. On Remix World, the program's social-networking site, participants share, critique, and discuss their work.
Katie Salen, active game designer, founder of Quest to Learn (Q2L), and executive director of the Institute of Play, talks about the value of games and technology and the empowerment of play.
Global Kids uses media and technology to foster civic participation and global awareness. In its Online Leadership Program, students make games, create animated movies, and produce videos that explore global issues.
The founder of multiple-intelligences theory discusses the challenges ethics and education face as digital media become more prevalent.
In these brief video clips, educators and others from around the country give lessons about specific technology and social-media tools you can use with your students. More to this story.
A professor of learning sciences at Indiana University explains how new-media literacies are creating new opportunities for student participation.
Students ages 9-19 from around the globe work in teams and communicate via Web 2.0 technologies to build educational Web sites for the ThinkQuest contest.
The USC media professor describes the role of digital media in cultural transformation.
The Tech Wizards after-school program uses technology to introduce Latino students to careers and educational pathways in science, technology, engineering, and math.
An Arizona State University professor sees a bright future for video games in the learning process -- in and out of school.
At the University of Maryland's Human-Computer Interaction Lab, Kidsteam pairs students with researchers, who then work together to design new technologies for children.
Teachers, administrators, and program directors share their perspectives on how engagement with digital media is changing education.
In Be The Game, high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available.













