Library
Article
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Education professor Michele Knobel uses these sites to help prepare tomorrow's teachers.
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Even as the national beauty obsession grows, a new virtual world has emerged to give kids another perspective about image.
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There's more to their world than just playing with cool gadgets. Digital media is revolutionizing how today's kids create, collaborate, and teach.
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Learn about Cameron's life in this in-depth interview.
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Learn about Dana in this in-depth interview.
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Learn about Dylan's life in this in-depth interview.
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Meet Jalen, a 12-year-old animator, social networker, and gamer from Illinois.
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Learn about Justin in this in-depth interview.
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Learn about Luis in this in-depth interview.
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Learn about Nafiza's life in this in-depth interview.
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Learn about Olivia in this in-depth interview.
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Learn about Sam's life in this in-depth interview.
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Learn about Virginia in this in-depth interview.
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Choose from an extensive selection of current and past Edutopia.org articles about tech-savvy children.
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Can we redo the part where the new technologies distract us from our friends and family and the assorted joys of the here and now?
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Tips for teachers to help students be safe on the Internet.
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Students fire off new lesson plans for the digital classroom.
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Students fire off ideas for using digital tools to learn language and literature.
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Students fire off ideas for using digital tools to teach scientific and mathematical concepts.
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Students fire off ideas for using digital tools to teach history and current events.
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A digital-literacy program encourages kids to remake social networking in the image of learning.
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Discover a webinar, videos, and research reports targeted at positive messages about appearance.
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Schools of education must fuel a digital revolution in teaching.
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Distribution and presentation -- online or offline -- of our videos and articles is encouraged.
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In the largely unsupervised digital world, youths set the rules.
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Jalen often utilizes his digital media skills for traditional homework assignments. For this book report, he incorporated animated characters and created a comic book.
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In his DYN Design pod, Jalen used Photoshop to create designs for shoes, caps, and T-shirts.
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As part of the many collaborative projects in Vicki Davis's ninth-grade class, Virginia writes posts and communicates with students around the world through the Digiteen blog.
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Dylan creates flyers and brochures to post and pass out at school in an effort to educate students and the community about energy conservation and minimizing waste.
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When he was nine years old, Dylan founded an organization (now an initiative of Jayme's Fund) that mobilizes youth around the world to meet the United Nations Millennium Development Goals, which include environmental sustainability, universal education, and ending poverty and hunger.
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Luis and his peers in the 4-H Tech Wizards program used personal digital assistants (PDAs) and geographic information system (GIS) technology to collect tree data and generate computerized maps for the City of Hillsboro Planning Department.
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Dylan has collaborated with kids in different countries to make award-winning Web sites for the Oracle Education Foundation's ThinkQuest Competition.
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Teachers and parents can use virtual worlds to provide teens with the comfort and security to start new, healthy conversations about their looks.
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A mini-manual to Web readiness shows that immersion, with guidance, is key.
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Remix and share content from this project under minimal copyright restrictions.
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Welcome to the Digital Generation Project. Edutopia's in-depth coverage of students from around the country reveals how young people are using new media to learn, communicate, and socialize in new and exciting ways.
Video
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The Tech Wizards after-school program uses technology to introduce Latino students to careers and educational pathways in science, technology, engineering, and math.
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An Arizona State University professor sees a bright future for video games in the learning process -- in and out of school.
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The USC media professor describes the role of digital media in cultural transformation.
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The director of MIT's Comparative Media Studies Program encourages parents to be open minded and willing to learn from their kids.
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The founder of multiple-intelligences theory discusses the challenges ethics and education face as digital media become more prevalent.
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Katie Salen, active game designer, founder of Quest to Learn (Q2L), and executive director of the Institute of Play, talks about the value of games and technology and the empowerment of play.
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The cultural anthropologist discusses kids' everyday participation with new media and how learning is happening in informal settings of socialization and play.
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A professor of learning sciences at Indiana University explains how new-media literacies are creating new opportunities for student participation.
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Five practical pointers from Common Sense Media to help parents understand and manage the lives of their digital kids.
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These moms and dads provide insight and advice about raising children in the digital age.
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Both in the classroom and in after-school pods, students learn to become critical creators in Chicago's Digital Youth Network. On Remix World, the program's social-networking site, participants share, critique, and discuss their work.
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At school, at home, and on the road with his hockey team, Cameron experiments and innovates with his laptop, editing software, and a homemade green screen. More to this story.
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A nine-year-old aspiring singer revels in Webkinz and games and helps develop tech-design ideas with a cohort of peers and adult researchers. More to this story.
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Through his Green Your Lives initiative and a ThinkQuest Web site collaboration, this 13-year-old shows us how he uses tech to improve his community and the world. More to this story.
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In school, at home, and in the Digital Youth Network, Jalen thrives as an artist, animator, and digital-media creator. More to this story.
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This teenager learns advanced 3-D modeling, simulation, and animation at school. As a hobby, he combines his obsession with gaming and a passion for filmmaking to create animated movies made with recorded gameplay. More to this story.
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This 18-year-old son of immigrants believes that digital technology is meant to be shared with his family and community. More to this story.
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An active participant in New York City's Global Kids organization, Nafiza explores international issues through gaming and virtual worlds. More to this story.
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Without the means or easy access to the newest high tech tools, this resourceful and strong-willed young woman considers technology her lifeline. More to this story.
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An avid gamer and video maker believes that digital media is her second life. More to this story.
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Living in a small town in rural Georgia doesn't keep this 14-year-old from connecting with the global village. More to this story.
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Teachers, administrators, and program directors share their perspectives on how engagement with digital media is changing education.
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Innovative teacher Vicki Davis leverages wikis, blogs, podcasts, virtual worlds, and other new media tools to connect students in rural Georgia to the world.
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In these brief user-generated video clips, educators from around the country give lessons about specific technology and social-media tools you can use with your students. More to this story.
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Educational consultant and former Edutopia.org blogger Chris O'Neal demonstrates educational uses for the video-sharing Web site. More to this story. See more educator tech-tool lessons.
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At the University of Maryland's Human-Computer Interaction Lab, Kidsteam pairs students with researchers, who then work together to design new technologies for children.
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Global Kids uses media and technology to foster civic participation and global awareness. In its Online Leadership Program, students make games, create animated movies, and produce videos that explore global issues.
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A group of friends talk about their roles as parents, their concerns, and their amazement when it comes to their teenagers' digital skills.
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In Be The Game, high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available.
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Students ages 9-19 from around the globe work in teams and communicate via Web 2.0 technologies to build educational Web sites for the ThinkQuest contest.
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Sync up with the new generation of connected learners. The Digital Generation Project presents video portraits of the lives of young students from around the country who are using digital media to learn, communicate, and socialize in new and exciting ways.
Sage Advice
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How do you teach your kids to be safe online?
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What have your students taught you about technology?





