Programming needs to go back to (middle) school

Submitted by Alexander Repenning (not verified) on April 3, 2008 - 12:35.

Programming at home, summer camps, computer clubs, and after schools programs are a great first step but now it is time to get computer science into regular middle school curriculum. For that you need more than just a tool. You need a curriculum and teacher training. Don't use bait and hook tools that are fun for a couple of days but not powerful enough to make a real game. For the tool to work you need to be able to cover all these conditions:

* low threshold: visual language simple enough to make a working Frogger game in about 3 hours from scratch.

* high ceiling: powerful enough to enable even middle school students to implement sophisticated AI algorithms such as graph search to find shortest path in maze. Even for a simple game like Pacman: need to have grid structure with spreadsheet-like operations to implement collaborative diffusion or A* types of approaches.

* works for games and computational science applications

* ability to transition to traditional programming

here's a paper on how we are using AgentSheets to teach game design in middle schools and other places:

Repenning, A. and Ioannidou, Broadening Participation through Scalable Game Design, ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2008), (Portland, Oregon USA), ACM Press.

http://www.cs.colorado.edu/~ralex/papers/PDF/ScalabeDesign_SIGCSE2008.pdf

Prof. Alexander Repenning
University of Colorado

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