Submitted by Brandon Bowers (not verified) on September 24, 2007 - 11:41.
I totally agree with George Lucas on that technology can and will teach children and any age group things that could have never been taught 70 or more years ago. In my "Homepage" provided, this blog shows that SecondLife has a very big place in this type of education. I have provide several videos, that I am sure I will be adding in time, that education can be enhanced in ways never could have been in the old style Internet.
Second Life allows students to be in different places and enter act in real time. SecondLife is just as real as life itself. When the create their avatars to use in SecondLife, they can be anything (male, female, animal, robot, Darth Vadar, etc.) I have found a Darth Vadar avatar at "Freebie Planet Island" in SecondLife.
This 3-D virtual reality is so big that many companies are into it, like Cisco, IBM, Intel, Dell, Text 100, Career Builder, to name a few. The limit to knowledge should be in the power of the imagination. For me, I have learned more outside of the classroom both K-12 and my post-secondary education at a technical school I have graduated from. As Captain Planet said, "The power is your!"
Education in today's Technology
Submitted by Brandon Bowers (not verified) on September 24, 2007 - 11:41.
I totally agree with George Lucas on that technology can and will teach children and any age group things that could have never been taught 70 or more years ago. In my "Homepage" provided, this blog shows that SecondLife has a very big place in this type of education. I have provide several videos, that I am sure I will be adding in time, that education can be enhanced in ways never could have been in the old style Internet.
Second Life allows students to be in different places and enter act in real time. SecondLife is just as real as life itself. When the create their avatars to use in SecondLife, they can be anything (male, female, animal, robot, Darth Vadar, etc.) I have found a Darth Vadar avatar at "Freebie Planet Island" in SecondLife.
This 3-D virtual reality is so big that many companies are into it, like Cisco, IBM, Intel, Dell, Text 100, Career Builder, to name a few. The limit to knowledge should be in the power of the imagination. For me, I have learned more outside of the classroom both K-12 and my post-secondary education at a technical school I have graduated from. As Captain Planet said, "The power is your!"