Submitted by b.baker (not verified) on August 6, 2006 - 18:30.
i dont think that you can make a full go-ahead to this issue. i wonder what the gender break-down of "yes" respondents was? a male majority? or a pro-gaming majority? what i see in my classrooms over the past 10 years is that this is still genre that is maketed predominately to boys...and as such would not be "equally" accomodating towards the female population in classrooms. more work would need to be done in getting gaming into the female pysche.
i dont think that you can
Submitted by b.baker (not verified) on August 6, 2006 - 18:30.
i dont think that you can make a full go-ahead to this issue. i wonder what the gender break-down of "yes" respondents was? a male majority? or a pro-gaming majority? what i see in my classrooms over the past 10 years is that this is still genre that is maketed predominately to boys...and as such would not be "equally" accomodating towards the female population in classrooms. more work would need to be done in getting gaming into the female pysche.