Submitted by M. Kear (not verified) on August 10, 2006 - 03:59.
Being a female who grew up in the age of Atari, Nintendo, Sega and to those games of the day, I can back that the female gamer quota is a lot larger than most think. There are a lot of important females in the gaming field who have a love for not only playing but making games that children play these days.
Of course the whole day should not be everyone gathered around playing video games, but video games go far beyond giving children better hand and eye coordination. It forces them to think when they don't really know they are learning. Reading and writing respones to the game helps improve both skills, and if a game tells a story it helps them become not only better at reading but interested in literature.
The females of the group will only be less interested in learning through games if people continue to tell them that they are a minority in gaming. It might surprise many teachers just how many of them might be interested in the games. No matter what age, females love to out do the males in their class, it might turn out better than some teachers think.
It's a wonderful idea, and not only should the teachers test out the game, but also the students. They should be monitored and see what games they respond to, and which ones actually have the results that everyone hopes for. Technology changes as society changes, and the way children learn these days is very different than the many years ago that our current school systems are based off of too.
A last thought, not only playing the games has to be enough. There is also the world behind creating the games which can help create math skills, problem-solving skills, creative art skills, and team work. Full Sail and the Orlando Science Center hosts a Girls n Gaming convention every summer where girls of all ages can come in and create their own video games, and the outcome is always wonderful.
Being a female who grew up
Submitted by M. Kear (not verified) on August 10, 2006 - 03:59.
Being a female who grew up in the age of Atari, Nintendo, Sega and to those games of the day, I can back that the female gamer quota is a lot larger than most think. There are a lot of important females in the gaming field who have a love for not only playing but making games that children play these days.
Of course the whole day should not be everyone gathered around playing video games, but video games go far beyond giving children better hand and eye coordination. It forces them to think when they don't really know they are learning. Reading and writing respones to the game helps improve both skills, and if a game tells a story it helps them become not only better at reading but interested in literature.
The females of the group will only be less interested in learning through games if people continue to tell them that they are a minority in gaming. It might surprise many teachers just how many of them might be interested in the games. No matter what age, females love to out do the males in their class, it might turn out better than some teachers think.
It's a wonderful idea, and not only should the teachers test out the game, but also the students. They should be monitored and see what games they respond to, and which ones actually have the results that everyone hopes for. Technology changes as society changes, and the way children learn these days is very different than the many years ago that our current school systems are based off of too.
A last thought, not only playing the games has to be enough. There is also the world behind creating the games which can help create math skills, problem-solving skills, creative art skills, and team work. Full Sail and the Orlando Science Center hosts a Girls n Gaming convention every summer where girls of all ages can come in and create their own video games, and the outcome is always wonderful.
Just food for thought.