Blogs on Math

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Audrey WattersNovember 3, 2011

Even though more people are recognizing the potential for teaching and learning through video games, there are still plenty of skeptics -- those who see video games as a mindless distraction, as entertainment and not education. But the work of a research center at the University of Washington may be at the forefront of challenging that notion. And this isn't just about how students can benefit from educational gaming either; it's about how scientific discovery can benefit from gamers.

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Autumn CrispNovember 1, 2011

Cocooned in the safety of a library carrel, students can travel the world via Google Earth and see live video feed of the Doll's Festival in Japan. The haiku master Basho had to travel on foot for the same event, sleeping on hard floors in flea-infested straw. Today, students can peruse images of the English countrysides, full of the oxlips, nodding violets, and sweet musk-roses that inspired Shakespeare, without dampening their sneakers in dew or suffering the consequences of allergies. They can listen to the voices of strangers telling their life stories on podcasts and add their own stories to the voicethread of the world.

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Zachary FinkSeptember 28, 2011

You should know right up front, I'm not a math guy. Left to my own devices, wandering the halls of just about any school, I gravitate to the social studies and art project rooms. It's not that I'm afraid of mathematics, I just like the stuff I can grab onto. Math always seemed too intangible.

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Andrew MillerSeptember 26, 2011

Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. James Paul Gee has long been a champion for game-based learning in speeches, blogs, and books. Quest to Learn, located in New York City, infuses technology with game-based learning, where entire units utilize missions, boss levels, and the like for learning important standards. Here is the next step: taking these great rationales and examples and making it work for the everyday teacher.

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Diane DarrowSeptember 22, 2011

The cognitive domain Evaluating focuses on skills necessary to judge the value of ideas, techniques, products, or solutions. Students must evaluate the credibility or functionality of given content with clearly defined criteria and standards.

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Diane DarrowAugust 24, 2011

Bloom's Revised Taxonomy breaks each learning stage (remember, understand, apply, analyze, evaluate and create) into four separate levels of knowledge. These levels include the factual, conceptual, procedural, and metacognitive. Together the levels of knowledge are making incremental movements from a factual understanding, to the personal command and realization of the learning process.

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Diane DarrowAugust 18, 2011

Benjamin Blooms' second stage, "understanding" occurs when new learning connects to prior knowledge. At this point, students have the ability to make sense of what they have read, viewed, or heard and can explain this understanding clearly and succinctly to others. This particular learning stage balances precariously between communicating understanding and expressing opinion. Here the student demonstrates the ability to identify the main idea, generalize new material, translate verbal content into a visual form, transform abstract concepts into everyday terms, or make predictions.

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David WeesAugust 15, 2011

Population × Bad curriculum Multiple generations = Functionally innumerate population

The objective of good math teaching should not be to "cover the curriculum" but to show students how to explore our fascinating and beautiful world through the lens of mathematics. We must change our focus in math education from a focus on a largely irrelevant and uninteresting set of learning objectives to a focus on making math relevant and engaging for students.

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Diane DarrowAugust 8, 2011

It is Benjamin Bloom's belief that the entry point to learning is the acquisition of knowledge. He postulates that a solid foundation of terms, facts, theories, and skills is the educational base that will allow the mind to evaluate information effectively and inspire innovation. Our schools' emphasis on and devotion to standards-based instruction and high-stakes testing reflects a desire for students to become proficient at memorizing terms, and facts as well as and mastering various sets of skills.

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Bill SmootJuly 20, 2011

Bill Smoot teaches English at the Castilleja School in Palo Alto, California. He is the author of Conversations with Great Teachers.

 

Two roads have diverged in our national debate about education. Should we educate students for the 21st-century job market (with an emphasis on STEM -- science, technology, engineering, and math), or does a broad liberal arts education, preparing students for all of life -- work included -- still make sense?

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