Blogs on Game-Based Learning

Blogs on Game-Based LearningRSS
Mary Beth HertzFebruary 14, 2012

Just recently I was lucky enough to attend a Hackjam session at the wonderful Educon conference here in Philadelphia. After we hacked Monopoly by reinventing the game, we were introduced to the tool Hackasaurus, which allows students to not only see, but manipulate the code on a website.

Read More
Andrew MillerJanuary 27, 2012

Game-Based Learning (GBL) is another great pedagogical model for engaging students, and the term is more expansive and complex than you might think. It can range from pencil and paper games to massive online games like World of Warcraft to everything in between. Overall, it's about balancing gameplay with the learning of important content. The focus is on retaining the information learned, and applying it. This application can take place within the game itself or outside of it.

Read More
Pamela C HowardJanuary 6, 2012

Last May, my school started using an "educational" video game to teach our disadvantaged, overweight, and obese students about nutrition. I put "educational" in quotes, as I was pretty skeptical at first.

Read More
Betty RayDecember 23, 2011

Happy holidays from all of us at Edutopia. This video is about a wonderful teacher who is helping fourth graders understand world peace. Enjoy!

Read More
Terry HeickDecember 15, 2011

So recently this idea of "gamification"i has been jumping around in my head. There's something simultaneously immature and brilliant about it, but I haven't been sure exactly what.

Read More
Trisha RicheDecember 14, 2011

(Updated 2/6/14)

Here's an experiment you can conduct in many schools, maybe even the school where you teach. Look through the door of one classroom and you might see the students hunched over, not engaged, even frowning. The teacher looks frazzled, tired and wishing he or she were somewhere else. You might think, "Well, everyone has a bad day." But you might witness this scenario in this teacher's classroom no matter what day you look through the door. For the second part of the experiment, look through the door of another classroom, and you might see a room full of lively students, eager, engaged and participating. The teacher is full of energy and smiling. This happens no matter what day you look through that door.

Read More
Nicholas ProvenzanoDecember 8, 2011

Tis the season for holiday shopping, and I thought it would be perfect to share some very great gift ideas for that special nerd in your family, the one that can be a bit tough to shop for this time of year. Take a look at these five items to warm your favorite Nerd in this cold weather.

Read More
Audrey WattersNovember 3, 2011

Even though more people are recognizing the potential for teaching and learning through video games, there are still plenty of skeptics -- those who see video games as a mindless distraction, as entertainment and not education. But the work of a research center at the University of Washington may be at the forefront of challenging that notion. And this isn't just about how students can benefit from educational gaming either; it's about how scientific discovery can benefit from gamers.

Read More
Alex GamesOctober 24, 2011

Readers of this blog know that students are learning all the time, whether or not they're in school. Indeed, the vast majority of learning happens outside of school -- in homes, playgrounds, workplaces and so on. Play has a fundamental role in this learning, as great minds in education from Plato to Dewey, Piaget and Vygotsky have recognized over the years.

Read More
Andrew MillerOctober 17, 2011

In the last post I wrote, I explained many of the important elements in a game-based learning unit. GBL continues to get national press. Game design company Valve is working on digital learning in partnership with the White House. Mashable just touted in a post that "Education needs to get its game on." I couldn't agree more!

Read More