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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Kinect in the Classroom

PBL and game-based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

Discuss

Teaching Ethics and Narrative . . . With Violent Video Games?

Last comment 5 days 2 hours ago
6 20 1,115 views

Using Minecraft as an Educational Tool

Last comment 2 weeks 9 hours ago
8 14 33,830 views

Beyond the Worksheet: Playsheets, GBL, and Gamification

Last comment 3 weeks 4 days ago
6 40 13,568 views

Recreational and Educational Value of Math Puzzles

Blog posted Fri, 07/05/2013 - 14:15
11 1 13,836 views

Teaching Ethics and Narrative . . . With Violent Video Games?

Blog posted Tue, 07/15/2014 - 14:47
6 20 1,115 views

Making Lessons Come Alive in the Classroom with the Xbox Kinect

Blog posted Wed, 06/01/2011 - 09:18
8 0 4,278 views

Browse

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Video Games in the STEM Classroom

Blogger and teacher Shawn Cornally describes how he came to accept his students' passion for video games and channel some of the titles into his STEM curriculum.

1 1 10,890 views
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Teach At-Risk Students in Leadership and Language Arts with. . . World of Warcraft?

Edutopia blogger Todd Finley speaks with IT coordinator Lucas Gillispie about his pioneering work with incorporating MMORPGs into the public school curriculum.

3 1,961 views
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Kinect in the Classroom

PBL and game based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

8 2 7,664 views
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The Role of Video Games in the English Classroom

Edutopia blogger Terry Heick looks at how video games can function side by side with more traditional texts in the ELA classroom.

9 6,060 views
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Caine's Arcade & The Global Cardboard Challenge: Celebrating Imagination Around the World

Filmmaker Nirvan Mullick talks about Caine's Arcade and how a nine year old boy with an endless supply of cardboard captured the world's imagination. After such a positive response, the filmmaker is launching a challenge for kids around the world to...

3 3,832 views
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The GlassLab: A New GBL Initiative

Edutopia blogger Andrew Miller speaks with Michael John of the Games Learning and Assessment Lab (GlassLab) about the next wave of Game-Based Learning.

2,406 views
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Stars, Sparkles and Praise: Motivation in Kids' Apps?

Teacher and education director Carolina Nugent looks at the assumptions and realities about educational apps and software for children.

1 2,585 views

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What Can Educators Learn from the Gaming Industry?

Guest bloggers Kelly Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.

5 1 5,793 views
Learning STEM Skills by Designing Video Games (Is School Enough? Series)
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Learning STEM Skills by Designing Video Games

Texas 10-year-old Rhys uses Gamestar Mechanic to program and create worlds to play in, learning valuable skills in science, technology, engineering, and math along the way.

4 1 5,793 views
James Paul Gee on Learning with Video Games
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James Paul Gee on Learning with Video Games

The gaming expert shares insights into why video games are such effective learning tools.

1 4 5,704 views
Common Sense Tips for Digital Generation Parents
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Common Sense Tips for Digital Generation Parents

Five practical pointers from Common Sense Media to help parents understand and manage the lives of their digital kids.

2 1 5,526 views
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Build Reading and Writing Skills with Music

Blogger and author Jeffrey Pflaum explains how his system of musical writing prompts is related to his approach of helping students visualize while reading -- and appreciate and practice creative use of language.

2 2 5,347 views
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James Gee: What Do Video Games Have to Do with Project-Based Learning?

A conversation between John Larmer and David Ross of the Buck Institute about project based learning, video games, and the work of James Paul Gee.

2 5,258 views
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Simulations Can Change the Course of History . . . Classes

Edutopia blogger Matt Levinson shares a professional development tactic from master history teacher Eric Rothschild, describing how, by engaging his AP European history class in role play, he brought the subject to life for the students.

2 8 5,169 views

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