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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

10 Apps for Math Fluency

Last comment 1 week 6 days ago
18 4,407 206,623 views

History, Empathy, Systems Thinking, and Gaming

Last comment 3 weeks 5 hours ago
2 405 5,632 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Last comment 13 hours 42 min ago
21 3,491 83,684 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Tue, 07/03/2012 - 12:08
21 3,491 83,684 views

Epic Fail or Win? Gamifying Learning in My Classroom

Fri, 03/20/2015 - 06:00
31 1,403 19,627 views

10 Apps for Math Fluency

Thu, 03/06/2014 - 10:47
18 4,407 206,623 views

Browse

Fostering Creativity and Community with a Platform Video Game
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Sports for the Mind: From PlayStation to Active Learning

Guest blogger Junaid Khan of ChicagoQuest school presents the PlayStation game LittleBigPlanet 2 as a rich source of creative and collaborative learning opportunities, and gives us four tips to maximize learning and assessment.

1 260 1,070 views
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March Madness Meets AP Lit

Guest blogger Brian Sztabnik uses the NCAA bracketing model to whip his AP Lit class into a literature-embracing frenzy as they rank their votes to determine the best poem or novel they've read all year.

9 2,763 19,092 views
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Game-Based Storytelling

Blogger Matthew Farber looks at video games as narratives, defines some game development terms, and suggests a range of tools and activities for students to tell their own stories through the gaming medium.

2 1,387 12,133 views
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Revolution, Responsibility, and Football: Teaching Financial Literacy to Middle Schoolers

In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

1 1,475 14,631 views
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Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

8 1,624 26,765 views
Creative Role-Play Encourages Deeper Science Learning
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Adventures with Dr. Smallz: Creating a Powerful Need to Know

Science teacher Leah Hirsch inspires students' need to know with a microscopic, absent-minded doctor lost in a patient's body who sends the class communiques to help him diagnose and cure.

1 213 3,211 views
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Preschoolers in the Digital Sandbox

Assistive tech specialist and guest blogger Tara Jeffs believes that age-appropriate edtech can help preschool learners reach their potential - if these tools are presented in ways that inspire initiative and creativity.

7 608 7,315 views

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Games Support Multiple Learning Styles

Edutopia blogger Andrew Miller looks at how gaming in the classroom can support visual, kinesthetic, auditory, and read/write learners.

9 239 11,775 views
Boy at laptop with headphones on
article

Technology Integration: What Experts Say

Educators and researchers share their views on why technology integration is an important strategy for 21st century classrooms.

2 68 11,775 views
A photo of an elementary-school girl creating a model with colorful sticks.
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Meshing GBL With PBL: Can It Work?

When planning a PBL unit, use GBL elements to teach 21st-century skills, as a modality for lesson content, to differentiate instruction, or with games as products.

1 1,104 11,597 views
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3 Ways Coding and Gaming Can Enhance Learning

Guest blogger Douglas Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.

6 2,973 11,418 views
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Free Tools to Incorporate Game-Based Learning

Edutopia blogger Andrew Miller looks at a few of his favorite game-based learning tools - the ones that cost nothing and are available right now.

8 197 11,241 views
article

How to Teach with Technology

Students fire off new lesson plans for the digital classroom.

3 25 11,241 views
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What Can Educators Learn from the Gaming Industry?

Guest bloggers Kelly Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.

10 3,433 11,063 views

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