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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Epic Fail or Win? Gamifying Learning in My Classroom

Last comment 3 days 8 hours ago
5 167 1,915 views

Digital Learning Day: Resource Roundup

Last comment 1 week 6 days ago
8 4,098 8,445 views

How to Celebrate Pi Day in Your Classroom

Last comment 2 weeks 6 days ago
5 566 6,974 views

Outdoor Game-Based Learning To Refocus Students

Mon, 03/23/2015 - 14:33
2 28 views

Epic Fail or Win? Gamifying Learning in My Classroom

Fri, 03/20/2015 - 06:00
5 167 1,915 views

10 Apps for Math Fluency

Thu, 03/06/2014 - 10:47
26 9,302 140,020 views

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Game-Based Learning in Practice

Teacher and edtech leader Matthew Farber shows what game-based learning looks like in practice when applied to middle school classrooms.

11 678 16,156 views
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Badges and the Common Core

Teacher and edtech leader Matthew Farber proposes integrating gamers' badges as an assessment and motivational model for teaching the Common Core.

6 654 8,892 views
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Don't Forget to Play!

Edutopia blogger Andrew Miller makes a strong case for why a sense of play and an embrace of failure are both integral parts of the learning process.

13 1,317 18,786 views
Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Game-based learning scholar Kurt Squire explores how to leverage young people's interest in social networks, gaming, and new forms of media to foster deeper connections to civic and political life and greater youth involvement in the community.

3 240 5,641 views
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Games Can Make "Real Life" More Rewarding

Edutopia blogger Mary Beth Hertz reflects on author Jane McGonigal's suggestion that a game-based view of real life opens the door for new incentive to improve and succeed.

13 260 2,753 views
Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)
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Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)

Katie Salen, executive director of nonprofit design studio Institute of Play, offers a look inside the ground-breaking school in New York City that she co-founded, Quest to Learn. The school uses core principles of game design as a framework to...

355 9,143 views
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Gaming for Social Good

Teacher and edtech leader Matthew Farber introduces us to the world of gaming for social good.

3 268 3,379 views

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Digital Learning Day: Resource Roundup

The fourth annual Digital Learning Day will be on March 13, 2015. We’ve compiled some useful resources to help you celebrate the day with your class and support digital learners all year long.

8 4,098 8,445 views
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3 Ways Coding and Gaming Can Enhance Learning

Guest blogger Douglas Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.

6 1,045 8,391 views
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The Role of Video Games in the English Classroom

Edutopia blogger Terry Heick looks at how video games can function side by side with more traditional texts in the ELA classroom.

9 405 7,890 views
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Meshing GBL With PBL: Can It Work?

When planning a PBL unit, use GBL elements to teach 21st-century skills, as a modality for lesson content, to differentiate instruction, or with games as products.

1 530 7,642 views
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Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 362 7,642 views
John Seely Brown on Motivating Learners (Big Thinkers Series)
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John Seely Brown on Motivating Learners (Big Thinkers Series)

Innovative thinker John Seely Brown, known for his ideas for merging digital culture and education, shares lessons educators can learn from surfers, gamers, and artists on how passion and competitive hunger can drive intrinsic motivation.

3 448 7,517 views
James Paul Gee on Learning with Video Games
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James Paul Gee on Learning With Video Games

The gaming expert shares insights into why video games are such effective learning tools.

1 263 7,517 views

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