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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Strategies to Level Up Learning

The platform model of game-based learning resources can help non-gaming teachers vet appropriate classroom games, provide student performance analytics, and include lesson plan ideas.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

It's Time to Make Learning Fun Again . . . Even for Adults

Last comment 1 week 2 days ago
19 569 10,571 views

The 8 Minutes That Matter Most

Last comment 2 weeks 1 day ago
20 3,946 130,376 views

Incentivizing Your Class: The Engagement-Based Classroom Management Model

Last comment 3 days 13 hours ago
2 628 28,975 views

March Madness Meets AP Lit

Fri, 04/04/2014 - 11:17
9 2,592 13,787 views

Game Face On: Gamification for Engaging Teachers in PD

Thu, 02/19/2015 - 06:00
3 448 2,786 views

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Games Can Make "Real Life" More Rewarding

Edutopia blogger Mary Beth Hertz reflects on author Jane McGonigal's suggestion that a game-based view of real life opens the door for new incentive to improve and succeed.

13 260 2,784 views
Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)
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Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)

Katie Salen, executive director of nonprofit design studio Institute of Play, offers a look inside the ground-breaking school in New York City that she co-founded, Quest to Learn. The school uses core principles of game design as a framework to...

354 9,192 views
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Gaming for Social Good

Teacher and edtech leader Matthew Farber introduces us to the world of gaming for social good.

3 265 3,389 views
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Recreational and Educational Value of Math Puzzles

NASA scientist and math educator Deepak Kulkarni, Ph.D. looks at the recreational and educational value of math puzzles, with a special focus on the algebraic teaching potential of OkiDoku.

11 375 15,843 views
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Game-Based Learning Ideas from ISTE

Edutopia blogger Andrew Miller, fresh from the ISTE conference, shares a few ideas about working with the latest tools for game-based learning.

6 617 9,313 views
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Beyond Badges: Why Gamify?

Social studies teacher and ed tech adjunct Matthew Farber describes his quest into the research about why gamification works

6 352 5,568 views
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Lessons from the Field: Teaching Foundational Life Skills Through Baseball

Kevin Christofora, President of the Woodstock Little League, makes a clear case for how the game of baseball is an opportunity for teaching children a number of foundational life skills.

1 159 2,179 views

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Badges and the Common Core

Teacher and edtech leader Matthew Farber proposes integrating gamers' badges as an assessment and motivational model for teaching the Common Core.

6 651 8,224 views
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The Role of Video Games in the English Classroom

Edutopia blogger Terry Heick looks at how video games can function side by side with more traditional texts in the ELA classroom.

9 399 7,982 views
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3 Ways Coding and Gaming Can Enhance Learning

Guest blogger Douglas Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.

6 1,039 7,861 views
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Games and the Common Core: Two Movements That Need Each Other

Milton Chen, Senior Fellow with GLEF, suggests that the game-based learning and Common Core movements could be mutually beneficial to one another.

9 402 7,499 views
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Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 359 7,499 views
John Seely Brown on Motivating Learners (Big Thinkers Series)
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John Seely Brown on Motivating Learners (Big Thinkers Series)

Innovative thinker John Seely Brown, known for his ideas for merging digital culture and education, shares lessons educators can learn from surfers, gamers, and artists on how passion and competitive hunger can drive intrinsic motivation.

3 447 7,499 views
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Kinect in the Classroom

PBL and game based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

8 351 7,499 views

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