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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Kinect in the Classroom

PBL and game-based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

Discuss

10 Apps for Math Fluency

Last comment 2 weeks 1 day ago
19 9 87,547 views

Games in the Mathematics Classrooms: There’s an App for That!

Last comment 2 weeks 2 days ago
8 2 15,589 views

Simulations Can Change the Course of History . . . Classes

Last comment 2 weeks 6 days ago
4 7 6,084 views

10 Typing games that rock

Discussion posted Mon, 05/26/2014 - 00:28
5 0 146 views

What has the Brain Got to Do With Brain Training?

Discussion posted Mon, 08/25/2014 - 12:37
0 0 1 views

Educational tabletop games: good or bad?

Discussion posted Fri, 08/15/2014 - 03:25
2 0 101 views

Browse

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Game Jam Your Classroom

Edutopia blogger Andrew Miller explains what a game jam is and how you can use it to teach and assess 21st century skills, focus on deeper learning, and present content.

2 3,892 views
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Games and the Common Core: Two Movements That Need Each Other

Milton Chen, Senior Fellow with GLEF, suggests that the game-based learning and Common Core movements could be mutually beneficial to one another.

8 6,369 views
Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)
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Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)

University of Wisconsin game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and how learning skyrockets when students are passionate about the subject matter.

1 2 4,556 views
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How Fourth Graders Are Achieving World Peace

Author and global ed adviser Homa Tavangar reflects on 4th grade teacher John Hunter's new book about his 30 years of teaching the World Peace Game.

4 1 2,468 views
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Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 1 7,890 views
Learning STEM Skills by Designing Video Games (Is School Enough? Series)
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Learning STEM Skills by Designing Video Games

Texas 10-year-old Rhys uses Gamestar Mechanic to program and create worlds to play in, learning valuable skills in science, technology, engineering, and math along the way.

4 1 5,513 views
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How Digital Technology "Broke" Narrative and What it Means for Our Students

Betty Ray, Edutopia's Senior Blog Editor and Community Manager, interviews media theorist Douglas Rushkoff about the changing role of narrative in digital culture and how this affects students.

1 2,848 views

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In India, a School that Empowers Students and Teachers

What happens when students and teachers are immersed in an environment that encourages innovation and risk taking?

4 8,270 views
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Game-Based Learning Ideas from ISTE

Edutopia blogger Andrew Miller, fresh from the ISTE conference, shares a few ideas about working with the latest tools for game-based learning.

6 2 8,080 views
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Badges and the Common Core

Teacher and edtech leader Matthew Farber proposes integrating gamers' badges as an assessment and motivational model for teaching the Common Core.

3 1 7,985 views
blog

Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 1 7,890 views
blog

Kinect in the Classroom

PBL and game based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

8 1 7,700 views
blog

National Educational Technology Plan: Your Questions Answered

Blogger Audrey Watters demystifies the National Educational Technology Plan & the U.S. DOE answers your top five questions.

12 1 7,414 views
John Seely Brown on Motivating Learners (Big Thinkers Series)
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John Seely Brown on Motivating Learners (Big Thinkers Series)

Innovative thinker John Seely Brown, known for his ideas for merging digital culture and education, shares lessons educators can learn from surfers, gamers, and artists on how passion and competitive hunger can drive intrinsic motivation.

3 7,129 views

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