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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Epic Fail or Win? Gamifying Learning in My Classroom

Last comment 5 days 19 hours ago
5 334 2,723 views

Digital Learning Day: Resource Roundup

Last comment 2 weeks 1 day ago
8 4,098 8,449 views

How to Celebrate Pi Day in Your Classroom

Last comment 3 weeks 1 day ago
5 566 6,986 views

Outdoor Game-Based Learning To Refocus Students

Mon, 03/23/2015 - 14:33
2 28 views

Epic Fail or Win? Gamifying Learning in My Classroom

Fri, 03/20/2015 - 06:00
5 334 2,723 views

10 Apps for Math Fluency

Thu, 03/06/2014 - 10:47
26 9,305 140,653 views

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Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

5 834 15,447 views
Creative Role-Play Encourages Deeper Science Learning
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Adventures with Dr. Smallz: Creating a Powerful Need to Know

Science teacher Leah Hirsch inspires students' need to know with a microscopic, absent-minded doctor lost in a patient's body who sends the class communiques to help him diagnose and cure.

1 108 2,262 views
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Preschoolers in the Digital Sandbox

Assistive tech specialist and guest blogger Tara Jeffs believes that age-appropriate edtech can help preschool learners reach their potential - if these tools are presented in ways that inspire initiative and creativity.

7 507 3,770 views
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10 Apps for Math Fluency

Edutopia blogger Monica Burns reviews ten apps, many available for both iOS and Android, that encourage math fluency by engaging elementary students with games to amuse as well as teach.

26 9,305 140,653 views
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Why Serious Games Are Not Chocolate-Covered Broccoli

Teacher and edtech leader Matthew Farber talks about what Serious Gaming is (and isn't), who develops and promotes these amusing activities based on real-world concerns, and why we want our students to play them.

3 524 7,414 views
Game-Based Learning Brings the History of Civilization to Life
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Historia: Game-Based Learning for Middle School History

Middle school students learn social studies through Historia, a paper-based simulation game that incorporates a world cultures curriculum aligned to state standards.

4 496 14,819 views
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Civic Mirror: Simulated Nation Building for Middle Schoolers

Guest blogger Aaron Kaio describes his middle school students' experience with Civic Mirror, an online program that has creatively engaged them in learning about government, law, economics and citizenship.

3 254 3,895 views

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Video Games in the STEM Classroom

Blogger and teacher Shawn Cornally describes how he came to accept his students' passion for video games and channel some of the titles into his STEM curriculum.

1 319 11,805 views
James Paul Gee on Grading with Games
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Big Thinkers: James Paul Gee on Grading with Games

An Arizona State University professor sees a bright future for video games in the learning process -- in and out of school.

22 93 11,302 views
Reframing Failure as Iteration Allows Students to Thrive
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Boss Level: Collaborative Student-Led Learning at Quest to Learn

Rachelle Vallon, Guidance Counselor and Wellness Coordinator at NYC's Quest to Learn school, describes the how the Boss Level design challenge incorporates SEL and 21st century skills.

4 327 10,926 views
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What Can Educators Learn from the Gaming Industry?

Guest bloggers Kelly Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.

10 1,026 10,549 views
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Game-Based Storytelling

Blogger Matthew Farber looks at video games as narratives, defines some game development terms, and suggests a range of tools and activities for students to tell their own stories through the gaming medium.

2 788 10,423 views
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Free Tools to Incorporate Game-Based Learning

Edutopia blogger Andrew Miller looks at a few of his favorite game-based learning tools - the ones that cost nothing and are available right now.

8 494 10,298 views
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Revolution, Responsibility, and Football: Teaching Financial Literacy to Middle Schoolers

In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

1 432 10,047 views

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