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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Students as Designers: Game Jams!

Last comment 2 weeks 4 days ago
3 353 4,901 views

The Minecraft Cell: Biology Meets Game-Based Learning

Last comment 1 day 10 hours ago
12 852 33,031 views

The 8 Minutes That Matter Most

Last comment 1 week 6 days ago
25 42,582 217,246 views

The Minecraft Cell: Biology Meets Game-Based Learning

Tue, 12/10/2013 - 10:01
12 852 33,031 views

Interactive Fiction in the Classroom

Tue, 04/14/2015 - 06:00
4 548 5,386 views

The 8 Minutes That Matter Most

Mon, 01/05/2015 - 09:51
25 42,582 217,246 views

Browse

blog

3 Ways Coding and Gaming Can Enhance Learning

Guest blogger Douglas Kiang, computer science teacher and edtech advocate, shows how the Inform7 language, the Minecraft game and the Maker-friendly Arduino kit can enhance learning in high school, middle school and elementary school classrooms.

6 1,067 9,754 views
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Improving How We Review Edtech: 3 Case Studies

Edutopia blogger Judy Willis looks at three edtech product review sites – EdSurge, ClassroomWindow and CommonSense Media – and compares their usefulness in providing teachers with a comprehensive picture of how to find the best available tools.

4 169 1,893 views
Fostering Creativity and Community with a Platform Video Game
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Sports for the Mind: From PlayStation to Active Learning

Guest blogger Junaid Khan of ChicagoQuest school presents the PlayStation game LittleBigPlanet 2 as a rich source of creative and collaborative learning opportunities, and gives us four tips to maximize learning and assessment.

1 200 1,311 views
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March Madness Meets AP Lit

Guest blogger Brian Sztabnik uses the NCAA bracketing model to whip his AP Lit class into a literature-embracing frenzy as they rank their votes to determine the best poem or novel they've read all year.

9 623 16,888 views
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Game-Based Storytelling

Blogger Matthew Farber looks at video games as narratives, defines some game development terms, and suggests a range of tools and activities for students to tell their own stories through the gaming medium.

2 791 11,647 views
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Revolution, Responsibility, and Football: Teaching Financial Literacy to Middle Schoolers

In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

1 435 12,084 views
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Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

6 874 18,334 views

Pages

blog

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

22 804 13,539 views
blog

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

16 528 12,811 views
blog

Revolution, Responsibility, and Football: Teaching Financial Literacy to Middle Schoolers

In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

1 435 12,084 views
blog

Video Games in the STEM Classroom

Blogger and teacher Shawn Cornally describes how he came to accept his students' passion for video games and channel some of the titles into his STEM curriculum.

1 322 11,938 views
blog

Gamification: Engaging Students With Narrative

Gamify a classroom by introducing a fun narrative, reframing assignments to fit into that narrative, and making students care about the outcome.

5 1,633 11,647 views
blog

Game-Based Storytelling

Blogger Matthew Farber looks at video games as narratives, defines some game development terms, and suggests a range of tools and activities for students to tell their own stories through the gaming medium.

2 791 11,647 views
Reframing Failure as Iteration Allows Students to Thrive
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Boss Level: Collaborative Student-Led Learning at Quest to Learn

Rachelle Vallon, Guidance Counselor and Wellness Coordinator at NYC's Quest to Learn school, describes the how the Boss Level design challenge incorporates SEL and 21st century skills.

4 342 11,210 views

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