This post is cross-posted from my Philly Teacher blog, but I thought it fit this week's gaming theme and has a lot of applications for how we bring technology tools into our classrooms as well as for how we design tech-infused projects.
I have been thinking a lot recently about video gaming and what we can learn from it as educators. This is not a new concept or a new discussion. I've been seeing things happen in my classroom that really make me think there's something to this idea. My recent reflections and changes in classroom practice don't actually involve my students playing games to learn new skills or concepts (though there is research about the positive effects of this), but rather on the broader structure of games in relation to classroom practices. As I teach in a lab, this approach can definitely be applied to integrating technology in your classroom. Read More