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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Kinect in the Classroom

PBL and game-based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

Discuss

Beyond the Worksheet: Playsheets, GBL, and Gamification

Last comment 2 weeks 2 days ago
6 168 12,089 views

Using Minecraft as an Educational Tool

Last comment 5 days 5 hours ago
8 6 32,120 views

10 Apps for Math Fluency

Last comment 2 weeks 3 days ago
17 14 80,012 views

Poll: Strategies for when Students>Devices Ratio

Discussion posted Fri, 07/11/2014 - 08:47
0 0 0 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Blog posted Tue, 07/03/2012 - 12:08
12 18 54,136 views

Using Minecraft as an Educational Tool

Video posted Tue, 12/10/2013 - 10:00
8 6 32,120 views

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From Brooklyn Castle to Ivory Tower: A Young Chess Master Celebrates Her Teachers

Rochelle Ballantyne, a junior high chess wizard featured in the film 'Brooklyn Castle,' is now an 18-year-old, full-scholarship, Stanford undergrad reflecting on the ways in which her teachers helped her succeed.

2 1,853 views
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Game-Based Learning in Practice

Teacher and edtech leader Matthew Farber shows what game-based learning looks like in practice when applied to middle school classrooms.

11 13,854 views
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Badges and the Common Core

Teacher and edtech leader Matthew Farber proposes integrating gamers' badges as an assessment and motivational model for teaching the Common Core.

3 3 8,295 views
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Don't Forget to Play!

Edutopia blogger Andrew Miller makes a strong case for why a sense of play and an embrace of failure are both integral parts of the learning process.

13 13,766 views
Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Game-based learning scholar Kurt Squire explores how to leverage young people's interest in social networks, gaming, and new forms of media to foster deeper connections to civic and political life and greater youth involvement in the community.

1 3,530 views
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Games Can Make "Real Life" More Rewarding

Edutopia blogger Mary Beth Hertz reflects on author Jane McGonigal's suggestion that a game-based view of real life opens the door for new incentive to improve and succeed.

13 2,471 views
Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)
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Katie Salen on the Power of Game-Based Learning (Big Thinkers Series)

Katie Salen, executive director of nonprofit design studio Institute of Play, offers a look inside the ground-breaking school in New York City that she co-founded, Quest to Learn. The school uses core principles of game design as a framework to...

4 5,736 views

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Video Games in the STEM Classroom

Blogger and teacher Shawn Cornally describes how he came to accept his students' passion for video games and channel some of the titles into his STEM curriculum.

1 1 10,942 views
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How a Classroom Game Becomes an Embedded Assessment

Guest blogger Ross Flatt, a sixth grade teacher at Quest to Learn, demonstrates how studying geography with Galactic Mappers can be a viable strategy for embedding assessment in a classroom game.

5 10,854 views
Reframing Failure as Iteration Allows Students to Thrive
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Reframing Failure as Iteration Allows Students to Thrive

At New York City's game-based learning school Quest to Learn, sixth graders take risks in the process of designing a Rube Goldberg machine, which enables more creativity, innovation, and engagement.

3 2 10,854 views
article

Technology Integration Research Review: Evidence-Based Programs by Subject

Technology integration is a broad umbrella; applications and strategies vary by academic discipline. Edutopia's research analyst reviews subject-specific research and recommends programs for each.

3 1 10,589 views
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Free Tools to Incorporate Game-Based Learning

Edutopia blogger Andrew Miller looks at a few of his favorite game-based learning tools - the ones that cost nothing and are available right now.

8 8 10,148 views
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March Madness Meets AP Lit

Guest blogger Brian Sztabnik uses the NCAA bracketing model to whip his AP Lit class into a literature-embracing frenzy as they rank their votes to determine the best poem or novel they've read all year.

7 9,442 views
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Historia: Game-Based Learning for Middle School History

Guest blogger Rick Brennan, middle school history teacher and game developer, introduces Historia, a game that spans four millennia of human endeavor and has the potential to sustain GBL fun across an entire academic year.

4 8 8,912 views

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