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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Reinventing the Science Fair with Portal 2 Puzzle Maker

STEM teacher Don LaBonte uses the Portal 2 Puzzle Maker to engage his students in demonstrating math and science problems through game design.

Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

Kinect in the Classroom

PBL and game-based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

A Neurologist Makes the Case for the Video Game Model as a Learning Tool

Last comment 2 hours 55 min ago
199 6 41,091 views

Games in the Mathematics Classrooms: There’s an App for That!

Last comment 1 week 3 days ago
11 158 21,237 views

Ideas for Using Minecraft in the Classroom

Last comment 1 day 1 hour ago
11 15 47,215 views

Ideas for Using Minecraft in the Classroom

Fri, 04/13/2012 - 13:25
11 15 47,215 views

Calculus

Sun, 09/07/2014 - 05:58
2 0 44 views

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Why Serious Games Are Not Chocolate-Covered Broccoli

Teacher and edtech leader Matthew Farber talks about what Serious Gaming is (and isn't), who develops and promotes these amusing activities based on real-world concerns, and why we want our students to play them.

3 1 6,223 views
Game-Based Learning Brings the History of Civilization to Life
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Historia: Game-Based Learning for Middle School History

Middle school students learn social studies through Historia, a paper-based simulation game that incorporates a world cultures curriculum aligned to state standards.

4 1 9,285 views
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Civic Mirror: Simulated Nation Building for Middle Schoolers

Guest blogger Aaron Kaio describes his middle school students' experience with Civic Mirror, an online program that has creatively engaged them in learning about government, law, economics and citizenship.

2 2,963 views
Constant Challenges Push Students to Strive for Success
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Challenge Is Constant: The Caterpillar Game and Real-World Math

Guest blogger Alicia Iannucci, a math teacher at Quest to Learn, explains Caterpillar, a game she developed to teach her sixth graders about probability and statistics, as well as the fun real-world skill of game modding.

11 2 4,445 views
Using Minecraft as an Educational Tool
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The Minecraft Cell: Biology Meets Game-Based Learning

Guest blogger Dan Bloom describes how he used Minecraft to reimagine one of his ninth grade biology labs, and offers four steps toward incorporating the game into any curriculum.

6 83 18,076 views
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In India, a School that Empowers Students and Teachers

What happens when students and teachers are immersed in an environment that encourages innovation and risk taking?

4 8,198 views
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Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

7 3 3,062 views

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K-5 iPad Apps for Evaluating (Bloom's Revised Taxonomy, Part 5)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fifth post of a six-part series.

1 16,298 views
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Beyond the Worksheet: Playsheets, GBL, and Gamification

Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.

6 2 16,002 views
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Gamifying Student Engagement

Social studies teacher and ed tech adjunct Matthew Farber outlines the basics of gamification and suggests how they can be used to engage students in a game-centric world.

8 3 15,212 views
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Game-Based Learning in Practice

Teacher and edtech leader Matthew Farber shows what game-based learning looks like in practice when applied to middle school classrooms.

11 14,619 views
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Recreational and Educational Value of Math Puzzles

NASA scientist and math educator Deepak Kulkarni, Ph.D. looks at the recreational and educational value of math puzzles, with a special focus on the algebraic teaching potential of OkiDoku.

11 1 14,323 views
The Sound of Learning: Albano Berberi
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The Sound of Learning: Albano Berberi

Assistive technology helps a blind computer science student and devoted gamer pursue his passions.

4 14,125 views
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Don't Forget to Play!

Edutopia blogger Andrew Miller makes a strong case for why a sense of play and an embrace of failure are both integral parts of the learning process.

13 4 13,928 views

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