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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Kinect in the Classroom

PBL and game-based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

Discuss

Games in the Mathematics Classrooms: There’s an App for That!

Last comment 2 weeks 3 days ago
8 2 15,619 views

Simulations Can Change the Course of History . . . Classes

Last comment 3 weeks 1 day ago
4 8 6,095 views

Educational tabletop games: good or bad?

Last comment 1 week 6 days ago
2 0 106 views

10 Typing games that rock

Discussion posted Mon, 05/26/2014 - 00:28
5 0 146 views

What has the Brain Got to Do With Brain Training?

Discussion posted Mon, 08/25/2014 - 12:37
0 0 4 views

Educational tabletop games: good or bad?

Discussion posted Fri, 08/15/2014 - 03:25
2 0 106 views

Browse

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Civic Mirror: Simulated Nation Building for Middle Schoolers

Guest blogger Aaron Kaio describes his middle school students' experience with Civic Mirror, an online program that has creatively engaged them in learning about government, law, economics and citizenship.

2 3,143 views
Constant Challenges Push Students to Strive for Success
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Challenge Is Constant: The Caterpillar Game and Real-World Math

Guest blogger Alicia Iannucci, a math teacher at Quest to Learn, explains Caterpillar, a game she developed to teach her sixth graders about probability and statistics, as well as the fun real-world skill of game modding.

11 2 3,810 views
Using Minecraft as an Educational Tool
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The Minecraft Cell: Biology Meets Game-Based Learning

Guest blogger Dan Bloom describes how he used Minecraft to reimagine one of his ninth grade biology labs, and offers four steps toward incorporating the game into any curriculum.

6 1 12,476 views
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In India, a School that Empowers Students and Teachers

What happens when students and teachers are immersed in an environment that encourages innovation and risk taking?

4 8,286 views
article

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

7 6 2,571 views
Reframing Failure as Iteration Allows Students to Thrive
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Boss Level: Collaborative Student-Led Learning at Quest to Learn

Rachelle Vallon, Guidance Counselor and Wellness Coordinator at NYC's Quest to Learn school, describes the how the Boss Level design challenge incorporates SEL and 21st century skills.

3 32 6,286 views
article

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

2 14 20,381 views

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Gamifying Student Engagement

Social studies teacher and ed tech adjunct Matthew Farber outlines the basics of gamification and suggests how they can be used to engage students in a game-centric world.

8 14,857 views
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Beyond the Worksheet: Playsheets, GBL, and Gamification

Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.

6 1 14,667 views
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Recreational and Educational Value of Math Puzzles

NASA scientist and math educator Deepak Kulkarni, Ph.D. looks at the recreational and educational value of math puzzles, with a special focus on the algebraic teaching potential of OkiDoku.

11 1 14,381 views
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Game-Based Learning in Practice

Teacher and edtech leader Matthew Farber shows what game-based learning looks like in practice when applied to middle school classrooms.

11 14,286 views
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Don't Forget to Play!

Edutopia blogger Andrew Miller makes a strong case for why a sense of play and an embrace of failure are both integral parts of the learning process.

13 14,000 views
James Paul Gee on Grading with Games
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Big Thinkers: James Paul Gee on Grading with Games

An Arizona State University professor sees a bright future for video games in the learning process -- in and out of school.

22 2 13,905 views
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Get Your Game On: How to Build Curriculum Units Using the Video Game Model

Blogger Andrew Miller shows educators some specific techniques for building a game structure across different subjects.

11 2 13,619 views

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