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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Small, Safe Steps for Introducing Games to the Classroom

To successfully introduce games into your classroom, play them first, make them voluntary, and think of them as tools for differentiation and building classroom culture.

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Using Gaming Principles to Engage Students

Last comment 1 week 1 day ago
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10 Apps for Math Fluency

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23 9,307 117,046 views

A Guide to Game-Based Learning

Last comment 1 week 4 days ago
9 608 9,203 views

10 Apps for Math Fluency

Thu, 03/06/2014 - 10:47
23 9,307 117,046 views

Design Challenge: DIY Assistive Game Controllers

Mon, 11/17/2014 - 14:57
0 181 501 views

The Boss Level Challenge: Designing and Doing

Tue, 11/11/2014 - 09:52
2 209 1,864 views

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Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

7 197 2,491 views
Online Math Games Balance Challenge with Mastery Learning
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Mixing it Up with Mangahigh: Using Games to Differentiate Instruction

Guest blogger Kristof Mueller, a teacher at Quest to Learn, uses the online math game site Mangahigh to illustrate three tips for differentiated instruction: pre-assessment, formative assessment, and the Goldilocks Principle of 'just right.'

1 473 5,732 views
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Beyond the Worksheet: Playsheets, GBL, and Gamification

Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.

6 710 17,865 views
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Simulations Can Change the Course of History . . . Classes

Edutopia blogger Matt Levinson shares a professional development tactic from master history teacher Eric Rothschild, describing how, by engaging his AP European history class in role play, he brought the subject to life for the students.

4 427 7,246 views
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What Can Educators Learn from the Gaming Industry?

Guest bloggers Kelly Teng and Cameron Baker, game developers with an interest in education, suggest that the gaming world can teach educators lessons about abstract thinking, enthusiastic engagement, and creative play in pursuit of knowledge.

10 1,031 10,503 views
Building Formative Assessment into Game-Based Learning
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How a Classroom Game Becomes an Embedded Assessment

Guest blogger Ross Flatt, a sixth grade teacher at Quest to Learn, demonstrates how studying geography with Galactic Mappers can be a viable strategy for embedding assessment in a classroom game.

1 908 14,617 views
article

Digital Learning Day: Resource Roundup

The fourth annual Digital Learning Day will be on February 4, 2015. We’ve compiled some useful resources to help you celebrate the day with your class and support digital learners all year long.

5 2,988 55,654 views

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K-5 iPad Apps for Creating (Bloom's Revised Taxonomy, Part 6)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fourth post of a six-part series.

1 236 20,248 views
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K-5 iPad Apps for Analyzing (Bloom's Revised Taxonomy, Part 4)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Analyzing are reviewed in this fourth post of a six-part series.

2 137 20,139 views
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Teaching Tools: Using Online Simulations and Games

Online simulations and games are a new frontier for many classroom teachers.

42 41 19,706 views
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K-5 iPad Apps for Applying (Bloom's Revised Taxonomy, Part 3)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Applying are reviewed in this third post of a six-part series.

152 19,598 views
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Games to Teach Financial Literacy

Andrew Miller, Edutopia's resident advocate for game-based learning, teams up with financial literacy expert Brian Page to look at some friendly, engaging options to promote financial literacy among students.

3 316 19,490 views
article

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

7 602 18,623 views
blog

Beyond the Worksheet: Playsheets, GBL, and Gamification

Guest blogger Alice Keeler introduces playsheets, gamified worksheet apps that sweeten skill-and-drill by increasing student self-efficacy through the challenge-and-reward model they associate with a gaming environment.

6 710 17,865 views

Pages

Game-Based Learning Pinboard

Visit a curated collection of resources for game-based learning on Edutopia's pinboard on Pinterest, including tips, guides, blog posts, articles, infographics, and more.

0 36 views