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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Kinect in the Classroom

PBL and game-based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

Discuss

Teaching Ethics and Narrative . . . With Violent Video Games?

Last comment 4 days 5 hours ago
7 22 1,359 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Last comment 1 week 9 hours ago
14 12 54,798 views

Using Minecraft as an Educational Tool

Last comment 1 week 5 hours ago
9 18 33,854 views

Teaching Ethics and Narrative . . . With Violent Video Games?

Blog posted Tue, 07/15/2014 - 14:47
7 22 1,359 views

What Can Future Teachers Learn From A Video Game?

Discussion posted Fri, 07/25/2014 - 17:17
0 0 17 views

Using Minecraft as an Educational Tool

Video posted Tue, 12/10/2013 - 10:00
9 18 33,854 views

Browse

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March Madness Meets AP Lit

Guest blogger Brian Sztabnik uses the NCAA bracketing model to whip his AP Lit class into a literature-embracing frenzy as they rank their votes to determine the best poem or novel they've read all year.

7 9,028 views
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Game-Based Storytelling

Blogger Matthew Farber looks at video games as narratives, defines some game development terms, and suggests a range of tools and activities for students to tell their own stories through the gaming medium.

2 8,576 views
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Revolution, Responsibility and Football: Teaching Financial Literacy to Middle Schoolers

: In the second installment of this series, guest blogger Brian Page offers three more financial literacy resources, this time focusing on an educational site and two online games to engage middle schoolers in understanding personal finances.

1 1 5,958 views
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Gamification in Education

Edutopia blogger Vicki Davis and her high school students are exploring what makes games effective for classroom use. As of this blog, they've come up with six essential elements, but their task is far from complete.

4 7 8,937 views
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Adventures with Dr. Smallz: Creating a Powerful Need to Know

Science teacher Leah Hirsch inspires students' need to know with a microscopic, absent-minded doctor lost in a patient's body who sends the class communiques to help him diagnose and cure.

1 812 views
Creative Role-Play Encourages Deeper Science Learning
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Creative Role-Play Encourages Deeper Science Learning

Learning how the body works becomes an adventure as sixth grade students embark on a biology-based narrative journey at game-based learning school Quest to Learn.

2 1,624 views
blog

Preschoolers in the Digital Sandbox

Assistive tech specialist and guest blogger Tara Jeffs believes that age-appropriate edtech can help preschool learners reach their potential - if these tools are presented in ways that inspire initiative and creativity.

6 3 3,160 views

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K-5 iPad Apps for Creating (Bloom's Revised Taxonomy, Part 6)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fourth post of a six-part series.

1 1 20,041 views
Schools Use Games for Learning and Assessment
video

Schools Use Games for Learning and Assessment

Computer simulations are natural learning tools for a generation of video game players.

42 18,868 views
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K-5 iPad Apps for Applying (Bloom's Revised Taxonomy, Part 3)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Applying are reviewed in this third post of a six-part series.

1 18,146 views
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K-5 iPad Apps for Analyzing (Bloom's Revised Taxonomy, Part 4)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Analyzing are reviewed in this fourth post of a six-part series.

2 1 18,055 views
blog

Teaching Tools: Using Online Simulations and Games

Online simulations and games are a new frontier for many classroom teachers.

43 18,055 views
article

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

2 21 17,694 views
blog

K-5 iPad Apps for Evaluating (Bloom's Revised Taxonomy, Part 5)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for evaluating Evaluation are reviewed in this fifth post of a six-part series.

1 16,069 views

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