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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

10 Apps for Math Fluency

Last comment 2 weeks 5 days ago
28 9,350 148,518 views

Epic Fail or Win? Gamifying Learning in My Classroom

Last comment 3 weeks 6 days ago
12 481 9,231 views

A Neurologist Makes the Case for the Video Game Model as a Learning Tool

Last comment 2 weeks 8 hours ago
218 234 6,113 views

Coding for Kids Revisited

Tue, 12/30/2014 - 10:02
7 717 21,585 views

Learning STEM Skills by Designing Video Games

Wed, 03/27/2013 - 06:03
5 550 7,335 views

Browse

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Comprehensive Assessment: What Experts Say

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Reinventing Education One Tweet at a Time

Educators at 140Edu in New York discuss the power of the real-time Internet to make lasting change in education.

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K-5 iPad Apps for Remembering (Bloom's Revised Taxonomy, Part 1)

An elementary library media specialist reviews apps along the revised Bloom's taxonomy. Apps for Remembering are covered in this first post of a six-part series. (Updated 10/2013)

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Report from EduBloggerCon at ISTE11: Trends and Tools

News from this year includes student-centered narratives, open-source digital learning toolkits, flipped classrooms and more.

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Making Lessons Come Alive in the Classroom with the Xbox Kinect

How one educator uses the popular video game platform to increase student engagement.

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Students Design Games and Software Tools to Tackle Real-World Problems

Blogger Suzie Boss highlights the students and their winning projects at this year’s Microsoft Imagine Cup.

1 274 2,445 views
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Using the Video Game Model in the Classroom

Blogger Mary Beth Hertz shares her experience in applying gaming concepts to her classroom practices.

13 259 6,113 views

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Teaching Ethics and Narrative . . . With Violent Video Games?

A Norwegian high school risks - and succeeds at - using violent video games to engage literature and religious studies classes with core material.

7 203 2,852 views
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From Brooklyn Castle to Ivory Tower: A Young Chess Master Celebrates Her Teachers

Rochelle Ballantyne, a junior high chess wizard featured in the film 'Brooklyn Castle,' is now an 18-year-old, full-scholarship, Stanford undergrad reflecting on the ways in which her teachers helped her succeed.

2 145 2,852 views
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Games Can Make "Real Life" More Rewarding

Edutopia blogger Mary Beth Hertz reflects on author Jane McGonigal's suggestion that a game-based view of real life opens the door for new incentive to improve and succeed.

13 260 2,852 views
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How Fourth Graders Are Achieving World Peace

Author and global ed adviser Homa Tavangar reflects on 4th grade teacher John Hunter's new book about his 30 years of teaching the World Peace Game.

6 403 2,852 views
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How Digital Technology "Broke" Narrative and What it Means for Our Students

Betty Ray, Edutopia's Senior Blog Editor and Community Manager, interviews media theorist Douglas Rushkoff about the changing role of narrative in digital culture and how this affects students.

1 448 2,852 views
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A New Community and Resources for Games for Learning

Blogger Andrew Miller rolls out Edutopia's new Games for Learning Community with an overview of how gaming has been, and can be, used in educational settings.

8 253 2,717 views
Creative Role-Play Encourages Deeper Science Learning
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Adventures with Dr. Smallz: Creating a Powerful Need to Know

Science teacher Leah Hirsch inspires students' need to know with a microscopic, absent-minded doctor lost in a patient's body who sends the class communiques to help him diagnose and cure.

1 136 2,581 views

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