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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Game controller attached to a blackboard

Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Illustration of a wind-up brain

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Don't Forget to Play!

Last comment 3 weeks 6 days ago
16 2,116 18,027 views

Sports for the Mind: From PlayStation to Active Learning

Last comment 4 weeks 1 day ago
3 260 1,014 views

Games Support Multiple Learning Styles

Last comment 3 weeks 4 days ago
10 248 13,166 views

Games Support Multiple Learning Styles

Mon, 02/04/2013 - 15:35
10 248 13,166 views

Don't Forget to Play!

Fri, 08/23/2013 - 17:01
16 2,116 18,027 views

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Game Jam Your Classroom

Edutopia blogger Andrew Miller explains what a game jam is and how you can use it to teach and assess 21st century skills, focus on deeper learning, and present content.

2 52 5,472 views
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Games and the Common Core: Two Movements That Need Each Other

Milton Chen, Senior Fellow with GLEF, suggests that the game-based learning and Common Core movements could be mutually beneficial to one another.

9 178 9,722 views
Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)
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Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)

University of Wisconsin game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and how learning skyrockets when students are passionate about the subject matter.

1 267 6,485 views
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How Fourth Graders Are Achieving World Peace

Author and global ed adviser Homa Tavangar reflects on 4th grade teacher John Hunter's new book about his 30 years of teaching the World Peace Game.

6 217 3,852 views
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Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 495 7,292 views
Learning STEM Skills by Designing Video Games (Is School Enough? Series)
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Learning STEM Skills by Designing Video Games

Texas 10-year-old Rhys uses Gamestar Mechanic to program and create worlds to play in, learning valuable skills in science, technology, engineering, and math along the way.

5 280 8,710 views
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How Digital Technology "Broke" Narrative and What it Means for Our Students

Betty Ray, Edutopia's Senior Blog Editor and Community Manager, interviews media theorist Douglas Rushkoff about the changing role of narrative in digital culture and how this affects students.

1 449 2,635 views

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Play It Forward: New Xbox Games for Learning

Dr. Alex Games (his real name), Education Design Director at Microsoft Studios, describes some new game experiences that bring both augmented reality and embodied learning into the living room.

4 175 7,697 views
Illio of Pi with math symbols
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How to Celebrate Pi Day in Your Classroom

Just in time for Pi Day, here's a resource for games, videos, and information to help your students have fun with this amazing mathematical concept.

5 1,060 7,494 views
A photo of a middle-school student working on a tablet.
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4 Best Practices in Implementing GBL

For successful gamification, build the excitement, use the data you collect, make the game fun for all students, and never underestimate the value of play.

3 1,851 7,494 views
Two young, smiling boys standing in a school hallway wearing white polo shirts have an arm around each other's shoulder and are making the peace sign with their other hand.
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Motivating Successful Teamwork With Games

Launch your next student project with laughter through physical, team-building challenges like escaping the room without touching the lava field or cooperating in blindfolded dodgeball.

12 755 7,292 views
A man and boy reading on the lawn in the backyard
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Imagine This: Creative Play and 21st-Century Learning

Reimagine learning through play, whether children or students are building with recycled materials, playing social justice or health-themed games, or growing their own garden.

7 1,823 7,292 views
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Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 495 7,292 views
blog

Gaming the College Admissions Process

College prep and admissions are serious business, but gamifying the process may just help middle and high school students understand the challenges and find solutions.

113 7,089 views

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