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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.


Getting Started With Game-Based Language Learning

Last comment 2 weeks 3 days ago
17 1,980 8,069 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Last comment 1 week 5 days ago
18 3,322 78,246 views

3 Classroom Tools to Measure Student Learning

Last comment 3 weeks 3 hours ago
15 4,069 42,481 views

Epic Fail or Win? Gamifying Learning in My Classroom

Fri, 03/20/2015 - 06:00
22 1,345 16,799 views

48 Ultra-Cool Summer Sites for Kids and Teachers

Tue, 07/03/2012 - 12:08
18 3,322 78,246 views

Game-Based Learning: Resource Roundup

Thu, 10/08/2015 - 10:05
13 2,304 46,511 views


Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)

Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)

University of Wisconsin game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and how learning skyrockets when students are passionate about the subject matter.

1 185 6,556 views

How Fourth Graders Are Achieving World Peace

Author and global ed adviser Homa Tavangar reflects on 4th grade teacher John Hunter's new book about his 30 years of teaching the World Peace Game.

6 195 3,194 views

Gamestar Mechanic: Gamification Made Easy

Andrew Proto, middle school English teacher and former technology instructor, talks about how Gamestar Mechanic can serve as a cool student engagement tool.

10 475 8,741 views
Learning STEM Skills by Designing Video Games (Is School Enough? Series)

Learning STEM Skills by Designing Video Games

Texas 10-year-old Rhys uses Gamestar Mechanic to program and create worlds to play in, learning valuable skills in science, technology, engineering, and math along the way.

5 162 8,741 views

How Digital Technology "Broke" Narrative and What it Means for Our Students

Betty Ray, Edutopia's Senior Blog Editor and Community Manager, interviews media theorist Douglas Rushkoff about the changing role of narrative in digital culture and how this affects students.

1 449 3,362 views

Games to Teach Financial Literacy

Andrew Miller, Edutopia's resident advocate for game-based learning, teams up with financial literacy expert Brian Page to look at some friendly, engaging options to promote financial literacy among students.

4 154 40,130 views

An Unprecedented Opportunity for Educational Equity

Neurologist, teacher and Edutopia blogger Judy Willis looks at the opportunities for educational equity presented by the possibilities of digital and online learning.

8 413 3,530 views


Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Game-based learning scholar Kurt Squire explores how to leverage young people's interest in social networks, gaming, and new forms of media to foster deeper connections to civic and political life and greater youth involvement in the community.

3 143 7,565 views

Level-Up With 5 High School Novels About Games

For game-obsessed ELA students, consider game-centered novels like Through the Looking Glass, Ender's Game, Ready Player One, Lucky Wander Boy, and The Glass Bead Game.

930 7,397 views

Beyond Badges: Why Gamify?

Social studies teacher and ed tech adjunct Matthew Farber describes his quest into the research about why gamification works

6 149 7,397 views

Using the Video Game Model in the Classroom

Blogger Mary Beth Hertz shares her experience in applying gaming concepts to her classroom practices.

13 57 7,397 views
Managing Game-Based Learning in the Classroom

Managing In-Class Gameplay

Whatever your classroom management style, in-class games can work when you invoke your usual rules, assign student roles, facilitate effectively, and allow processing time.

3 2,123 7,229 views

Small, Safe Steps for Introducing Games to the Classroom

To successfully introduce games into your classroom, play them first, make them voluntary, and think of them as tools for differentiation and building classroom culture.

14 1,258 7,060 views

How Games Can Extend Learning After the Bell

Games can provide ideal conditions for informal learning. Strong, immersive engagement means that students may not require (or desire) a classroom setting for learning.

1 702 6,892 views


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