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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

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Epic Fail or Win? Gamifying Learning in My Classroom

A teacher shares how she gamified classroom learning (including turning assignments into quests, and encouraging students to mod them), along with what worked and what didn't.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

Students as Designers: Game Jams!

Last comment 2 weeks 1 day ago
3 351 4,861 views

The 8 Minutes That Matter Most

Last comment 1 week 3 days ago
25 5,908 216,735 views

Managing In-Class Gameplay

Last comment 1 week 6 days ago
3 247 4,643 views

Interactive Fiction in the Classroom

Tue, 04/14/2015 - 06:00
4 548 5,368 views

The 8 Minutes That Matter Most

Mon, 01/05/2015 - 09:51
25 5,908 216,735 views

Technology Integration: What Experts Say

Wed, 09/07/2011 - 15:25
2 30 7,109 views

Browse

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Free Tools to Incorporate Game-Based Learning

Edutopia blogger Andrew Miller looks at a few of his favorite game-based learning tools - the ones that cost nothing and are available right now.

8 504 10,301 views
article

Technology Integration Research Review: Evidence-Based Programs by Subject

Technology integration is a broad umbrella; applications and strategies vary by academic discipline. Edutopia's research analyst reviews subject-specific research and recommends programs for each.

3 139 16,106 views
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Games Support Multiple Learning Styles

Edutopia blogger Andrew Miller looks at how gaming in the classroom can support visual, kinesthetic, auditory, and read/write learners.

9 479 9,286 views
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Addiction vs. Reflection: Unlocking the Potential of Games

Adam Timothy of the Lost in Learning Project offers a compelling examination of why video gaming could revolutionize education - and why it hasn't happened yet.

5 177 3,917 views
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Video Games in the STEM Classroom

Blogger and teacher Shawn Cornally describes how he came to accept his students' passion for video games and channel some of the titles into his STEM curriculum.

1 322 12,042 views
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Teach At-Risk Students in Leadership and Language Arts with. . . World of Warcraft?

Edutopia blogger Todd Finley speaks with IT coordinator Lucas Gillispie about his pioneering work with incorporating MMORPGs into the public school curriculum.

3 106 2,902 views
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Kinect in the Classroom

PBL and game based learning expert Andrew Miller shares some benefits of using the Microsoft Kinect game in the classroom, as well as some tips and resources for building lessons.

8 354 6,819 views

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Game-Based Learning in Action: "Rolling Out" a Game
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Using Games for Assessment

While assessment is built into some games, teachers can assess learning after gameplay by having students create a mod or strategy guide, or develop game scenarios.

636 6,093 views
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Gaming the College Admissions Process

College prep and admissions are serious business, but gamifying the process may just help middle and high school students understand the challenges and find solutions.

184 6,093 views
Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)
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Constance Steinkuehler on Interest-Driven Learning (Big Thinkers Series)

University of Wisconsin game-based learning scholar Constance Steinkuehler talks about her research on online video games and literacy, and how learning skyrockets when students are passionate about the subject matter.

1 350 5,948 views
Innovative Teaching and Learning: Lessons from High Tech High's Founding Principal
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Taking the Lead: An Interview with Larry Rosenstock

High Tech High's founding principal and CEO speaks about its innovative teaching and learning model.

4 37 5,948 views
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Preschoolers in the Digital Sandbox

Assistive tech specialist and guest blogger Tara Jeffs believes that age-appropriate edtech can help preschool learners reach their potential - if these tools are presented in ways that inspire initiative and creativity.

7 513 5,803 views
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James Gee: What Do Video Games Have to Do with Project-Based Learning?

A conversation between John Larmer and David Ross of the Buck Institute about project based learning, video games, and the work of James Paul Gee.

2 352 5,803 views
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How to Celebrate Pi Day in Your Classroom

Just in time for Pi Day, here's a resource for games, videos, and information to help your students have fun with this amazing mathematical concept.

5 569 5,658 views

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