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WHAT WORKS IN EDUCATION The George Lucas Educational Foundation

Game-Based Learning

Get tips, techniques, and tools that apply the principles of game design to the learning process -- a dynamic way to engage learners and help educators assess learning.

Strategies to Level Up Learning

The platform model of game-based learning resources can help non-gaming teachers vet appropriate classroom games, provide student performance analytics, and include lesson plan ideas.

A Guide to Game-Based Learning

A quick look at game modalities can help you approach game-based learning via single- or multiplayer, one-time or persistent, game or simulation . . .

Using Gaming Principles to Engage Students

Improve your grasp of instructional design by looking at five game design dynamics and applying them to how you build curriculum and run your class.

Made With Play: Game-Based Learning Resources

Edutopia's Made With Play series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice.

Game-Based Learning: Resource Roundup

Check out Edutopia's collection of articles, videos, and resources on using video games, simulations, and gaming concepts in the classroom.

Discuss

It's Time to Make Learning Fun Again . . . Even for Adults

Last comment 2 weeks 8 hours ago
19 2,821 11,282 views

The 8 Minutes That Matter Most

Last comment 2 weeks 6 days ago
20 22,917 130,998 views

Incentivizing Your Class: The Engagement-Based Classroom Management Model

Last comment 1 week 1 day ago
2 2,888 30,488 views

How to Celebrate Pi Day in Your Classroom

Tue, 03/03/2015 - 12:00
1

Boss Level: Collaborative Student-Led Learning at Quest to Learn

Tue, 11/12/2013 - 11:05
4 319 10,451 views

4 Best Practices in Implementing GBL

Tue, 01/20/2015 - 12:00
2 1,797 6,080 views

Browse

Learning STEM Skills by Designing Video Games (Is School Enough? Series)
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Learning STEM Skills by Designing Video Games

Texas 10-year-old Rhys uses Gamestar Mechanic to program and create worlds to play in, learning valuable skills in science, technology, engineering, and math along the way.

4 378 6,683 views
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How Digital Technology "Broke" Narrative and What it Means for Our Students

Betty Ray, Edutopia's Senior Blog Editor and Community Manager, interviews media theorist Douglas Rushkoff about the changing role of narrative in digital culture and how this affects students.

1 266 2,916 views
blog

Games to Teach Financial Literacy

Andrew Miller, Edutopia's resident advocate for game-based learning, teams up with financial literacy expert Brian Page to look at some friendly, engaging options to promote financial literacy among students.

4 320 23,089 views
blog

An Unprecedented Opportunity for Educational Equity

Neurologist, teacher and Edutopia blogger Judy Willis looks at the opportunities for educational equity presented by the possibilities of digital and online learning.

7 317 3,159 views
John Seely Brown on Motivating Learners (Big Thinkers Series)
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John Seely Brown on Motivating Learners (Big Thinkers Series)

Innovative thinker John Seely Brown, known for his ideas for merging digital culture and education, shares lessons educators can learn from surfers, gamers, and artists on how passion and competitive hunger can drive intrinsic motivation.

3 447 7,534 views
blog

Free Tools to Incorporate Game-Based Learning

Edutopia blogger Andrew Miller looks at a few of his favorite game-based learning tools - the ones that cost nothing and are available right now.

8 494 10,451 views
article

Technology Integration Research Review: Evidence-Based Programs by Subject

Technology integration is a broad umbrella; applications and strategies vary by academic discipline. Edutopia's research analyst reviews subject-specific research and recommends programs for each.

3 125 14,339 views

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James Gee: What Do Video Games Have to Do with Project-Based Learning?

A conversation between John Larmer and David Ross of the Buck Institute about project based learning, video games, and the work of James Paul Gee.

2 351 6,562 views
article

Comprehensive Assessment: What Experts Say

Educators and researchers share their views on why authentic assessment is a critical piece of the learning process.

11 6,562 views
blog

5 Ways to Design Effective Rewards for Game-Based Learning

The mindset for game-based learning begins with setting up student expectations for recognition and reward. And remember, this isn't about grades (at least not directly).

6 1,364 6,319 views
blog

4 Best Practices in Implementing GBL

For successful gamification, build the excitement, use the data you collect, make the game fun for all students, and never underestimate the value of play.

2 1,797 6,080 views
blog

Play It Forward: New Xbox Games for Learning

Dr. Alex Games (his real name), Education Design Director at Microsoft Studios, describes some new game experiences that bring both augmented reality and embodied learning into the living room.

4 135 6,080 views
blog

Rubik to the Rescue: The Rubik’s Cube Engages Students in East Harlem

A fascinating 3D puzzle from the '70s breathes life into an inner city high school as kids turn algorithms into a competitive sport.

2 832 5,958 views
Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)
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Kurt Squire on Civic Engagement Through Digital Games (Big Thinkers Series)

Game-based learning scholar Kurt Squire explores how to leverage young people's interest in social networks, gaming, and new forms of media to foster deeper connections to civic and political life and greater youth involvement in the community.

3 240 5,715 views

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