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6th and 7th grade Humanities teacher at an international school

Using Minecraft

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Here's what I've been doing using the popular game "Minecraft":
http://youtu.be/K5Recp9xpYY

And here's an interesting project that takes game mechanics in the classroom to a whole new level:
http://classrealm.com/blog/about-classrealm/

Grade 5 Teacher

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I find myself more interested in the curriculum and trying to implement the outcomes as a lesson designer. If the students are having fun and learning at the same time, it's a win/win.
Thanks for the article...I'm still working on a couple scenarios but I think I have a few kids hooked on the game I've started. OK....back to work.

ninth and twelfth grade literature teacher from Phila. PA

Wow

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You've got my head spinning. I have no idea...YET...on how to do this with my discipline BUT I am really turned on by the challenge and potential fun. These type of conversations and experiments is what keeps me coming back to teaching year after year...thanks a bunch!

Educational Consultant and Online Educator

Looking for GBL Lessons

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I'm looking for ideas for my open source GBL database. Please submit. Credit given!
http://www.andrewkmiller.com/gbl-lessons/submit-gbl-lessons/

USA Science & Engineering Festival K-12 Outreach coordinator

KAVLI VIDEO CONTEST

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we are looking for innovative entries, including video demos of student created games that center around the theme "Save the world through science and engineering"

http://www.usasciencefestival.org/2012festival/contests/kavli-video-contest

Educational Consultant and Online Educator

Thank you for your comment

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Thank you for your comment Jane. I appreciate you pushing the conversation along. Interestingly enough, I'm working on a blog about DI and GBL, so your idea is exactly what I had in mind.

Researcher, Education Informatics at University of Arizona, Tucson

Interest curves

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I've been reading a lot about game design and two things that came out that could enhance your model here: 1. plan the unit with an interest curve: what can you do to capture their attention at the beginning and continue to build rather than extinguish it throughout - this can be as simple as the organization of your quests - sometimes a different order can make all the difference. There will still be peaks and valleys, but the overall interest should increase. 2. One appeal of game based learning is that when we play games, we're not given explicit instructions and directions on how to "win". Perhaps we need to consider alternate routes of getting a the class to the enduring understandings, thus allowing for differentiation?

Educational Consultant and Online Educator

Thank You!

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Jeff, thank you for your comment. I would love to see what you have developed. Please email me! I'm glad to see that you have made it work and I agree with you comments about time. Yes, it takes a lot of work and time to prepare and to arm stakeholders

Middle school teacher, San Francisco in Digital Media. Instructor SFSU ITEC

Fantastic synthesis

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I've been doing a lot of this using books like Perry's Brainstorming Toolbox, and the New Riders books on game design, and my own 40 years experience as a gamer, game master, and game designer. I agree wholeheartedly with Mr. Miller's concepts. My biggest add: IT WILL TAKE TIME TO DEVELOP and WORK in your classroom. On top of that, it is not always an easy thing to support with administration and parents, and, perhaps not surprising, one's colleagues. It takes the kind of experience, facility with language and concept, and solid content knowledge across multiple disciplines (content standards in language arts, visual and performing arts, social studies, science, and math, at the tip of one's tongue) that Mr. Miller obviously has to make it work. I too have had success following these steps, and only recently have begun partnering with a colleague of mine in a core content area developing game as primary learning process.

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