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House Principal and former Mathematics Teacher

Mathoku is an app that is a

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Mathoku is an app that is a combination of Math and Sudoku. It is a great way to get students interested in math. It also utilizes proper order of operations, which some other math apps do not. Mathoku Jr is also good for younger students.

Fourth Grade Teacher

I think that games are a

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I think that games are a great way to incorporate learning styles. Students are actively engaged on many different levels without every really noticing that they are. Games really help the brain in many ways. One of the most important way is developing hand-eye coordination. Students have to visually receive the information, process it, then reply using the controls through their hands. This can really help improve a child's ability to process information. This is a great tool for helping students work on memory and processing skills. This could also be beneficial to a child that has attention deficit disorder. This could help to improve stamina. Games are a great way to tap into different types of learning and the levels you can take it to.

Wowzers offers online Game-based Math curriculum for Grades 3-8

Great Post

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Great points about the fact that all learner types can engage with gamification. To learn more about the positive trends of game-based learning, check out this blog post - http://blog.wowzers.com/bid/290541/Four-Game-based-Learning-Trends-You-C...

Nice Article :)

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That’s a very nicely drafted article Andrew. After reading this, I can easily make out that I fall in the category of Visual Learners. Now I know why I find game based learning more appealing, it is because of the visual elements in games which add to the aesthetics of the course and I second it when you say, instead of simply showing passive visuals, games immerse the learner in a visual experience.

To add to your article, I think it becomes all the more important for the instructors to emphasize on game design to suit the learning style of your audience. Playcentric design is the need of the hour. While designing a game, you need to understand what is the your learner’s psychology and learning style and also, what kind of behavior you would like to encourage. The ideal solution is to analyze your audience, categorize them on basis of their learning styles, behavior, interests and psychology and use the right mix of games in various creative ways.

Isha Sood

Raptivity Team
(www.raptivity.com/elearning-product/games-bundle)

This is an interesting

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This is an interesting article on how various games can benefit the various learning styles of our students. I have always been aware of the benefits of traditional board/card games. As Wii and Kinect have become popular, students have become more engaged in physical activity; therefore recognize the benefits for our students. However, I have always struggled with how the influence of computer video games, outside of traditional content areas, could ever move our students towards higher-level thinking. Now I will use the learners profiles cards, mentioned above, to help meet the unique learning needs of my students.

K-12 Math and Science Teacher

Candace, you are exactly

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Candace, you are exactly right. Catherine, it doesn't have to be just video games. All the game has to do is get the kids excited about being in the classroom as they will learn from the curriculum from the game itself if it is designed properly. There is no need for any lecture of whatever method as the kids will come up with the questions on their own. The best part about that is teachers get to see and hear what the kids are thinking wihtout having to pry all the time (Socratic). Natural learning is always the best and fastest and instill natural competition which is a good thing. I was forced to create my own games as the curriculum became droll and ineffective. There is a link to them on my profile page for any who are interested.

K-12 Math and Science Teacher

Couldn't agree more Tom.

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Couldn't agree more Tom. That is why I created the games that I did. I had to do it. When rote learning or abstract lecture or discussion isn't working, something has to change. Games should not have a negative connotation in our school system as they can accelerate learning rather than diminish it.

Fourth-Fifth Grade Looping Teacher from WA

I learned to subitize playing

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I learned to subitize playing Monopoly and Yahtzee and how to order pairs playing Battleship. Games require little prep, save paper, and give students the social learning opportunities they crave. Surely teaching inequalities to my fourth graders would be more engaging with a Kinect system than a worksheet. Students need to get their bodies going in order to move the blood from their bums to their brains!

I I'd never thought of the potential video games have!

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I find it interesting to think about using video games in the classroom. Would we have to find games that are strictly educational or could we use ones that aren't made specifically for educational purposes? it is definitely a way to get creative in your classroom

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