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Sixth grade teacher from Alberta, Canada

Thanks for this wonderful

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Thanks for this wonderful information. I'm just reading a lot of your posts on edutopia and really enjoying them -- I've been working like crazy this summer to more fully integrate games based and playful learning in my classroom, so it's great to find others interested in the same things!

http://www.gamifymyclass.blogspot.ca

8th Grade LA Teacher, Instructor for Teaching with Primary Sources for GSU

ARIS- Augmented Reality Game

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www.arisgames.org ARIS is an augmented reality game that both teachers and students can create and play on iproducts. ARIS allows students to take virtual field trips or place based learning. ARIS is easy to create as my students have even created their own game. Give it a try by downloading the ARIS app from the apple store. The game my students created is Washington D.C. if you want to give it a try. You will take a virtual tour to the famous landmarks of the city.

Educational Consultant and Online Educator

That's a challenging one. I

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That's a challenging one. I will say that Games with paper can work as well as games with technology. A resource I picked up to gamify activities is a little card set from Playgen, called "adding play"

Center Based DCD teacher

Limited Resources

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Any ideas on how to utilize the potential of gaming when the resources that you have to work with are extreemly limited? I teach students with developmental cognitive delays and we are limited to 2 OLD apple computers (not sure of the model but they are CRT style cubes with colored plastic panels) and only 1 internet connection that takes 2-3 minutes to load a page? I occasionally pull out my smart phone and hunt for apps (android) to let my students use.

At-Risk Teacher

Games for Learning!

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Using games in the classroom is something that I do frequently. It helps keeps my students interested, while at the same time requiring them to learn the material/concepts being taught. It is also a great tool to use as reinforcement for the skill you are teaching.

Let's level up...

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I attended a technology and literacy conference this weekend and our keynote speaker, Willard Daggett, pointed out that games have changed since the days of Monopoly, when there was a winner... that now, you play the game and level up -- where you *want* things to get harder and you *want* to have to integrate what you've learned.

Gaming

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Providing the opportunity for students to experience learning through games we, as educators, open doors for students. I couldn't agree more with providing games to allow students to gain more knowledge. My students play a game which increases fact fluency known as Fastt Math. All of the students love to get on the computer and play the game, instead of practicing facts with flash cards. We also have a Smart Board in the classroom where we play classroom games, with clickers and interaction with the board. Gaming in the classroom gets my students engaged. I would thoroughly enjoy having interactive education games readily available to reinforce instruction, and increase student engagement.

I'm the founder of VocabularySpellingCity.com, my contribution to education

Keeping the games on task!

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It creating games for learning, we focus on keeping the kids on task and making it fun. For our vocabulary, spelling, writing, and alphabetical games, we avoid any shooting or distracting game play and try to keep their minds focused on the lessons while adding game-like motivation. With over 100 million page views in March !!!, there are a lot of teachers and students who like the balance reached by SpellingCity.com.

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