I teach art, and I use technology to do it. I want my kids to be able to think creatively about a problem and then choose the most appropriate tech to solve it.
I have been working very hard to try to get some of my students -- any of my students -- to go to art school, without much success. Most want, understandably, to go to college to learn what most people would consider more practical skills, but that doesn't really make it if you are an artist at heart. I believe what one of my professors at Pepperdine University, Farzin Madjidi, told me once. He said, "Be practically unreasonable."
In another post, I mentioned two students, Fredy and Catelyn, who were on the verge of dropping out when we (they and I) discovered that they were filmmakers hiding in the bodies of high school students.
Well, recently, these two amazing kids were accepted into the Inner City Filmmakers program in Los Angeles. According to the ICF site, "Our mission is to open doors to possibilities for low-income, yet capable, high school seniors by providing free year-round professional- and business-skills training, mentors, and paid work opportunities in the motion picture and television industries."
This is the payoff for all the hard work, and validation for bringing technology and kids together! It's practically unreasonable!
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Blender is awesome!
I second (third?) Blender. I'm a college freshman, and I've been using it for product design, as well as the occasional animation of mitosis or art project for several years now. There is a learning curve, but there are plenty of resources -- text and video tutorials, community forums (blenderartists.org), etc. -- to help students (or teachers) learn the program. One particularly useful classroom resource would be this:
http://www.cdschools.org/54223045235521/blank/browse.asp?A=383&BMDRN=200...
It's a Blender textbook written by a teacher that uses the program in their (yes, I know, I should be using he/she) CAD/technical drawing classes.
Hope this is useful.
-- J.P. Tuttle
Computer Science and Product Design & Innovation major at RPI
photoshop and other programs
Hi Ron,
Sorry I took so long to come back and respond. Life got busy with graduation and other stuff. I have played with Blender and know many people who use it, but found it very hard to learn myself. I have picked up a copy of Hexagon cheaply which I find is much more intuitive. I have also come across a program called Cosmic Blobs http://www.cosmicblobs.com/software/deluxe.html which is aimed at primary age students. Similar to Kids pix the user interface is quite easy for kids to use and the program is reasonably priced. Thanks for the link to the lesson plans they will come in useful. : )
It sounds like you have used many of the programs I have been investigating using. I have seen Maya, are you aware of there ple edition found here http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=7639525
thanks
Penny
Now THAT'S teaching. Ron,
Penny- i teach Photoshop,
Hi Ron, I think what you are